

Have easy to understand page/tutorial/in-addon description on how to setup & use Wine with Mac OSX and Linux (requires additional user steps).
#Blender 2d minecraft for mac download
Have easy to understand UI directions for Windows on how to download Mineways and point MCprep to it.Suggest chunks or sections to hide if not in camera (faster renders!) based on camera orientation.refresh and keyframe visibility of new chunks on current frame and onwards) Ability to "bait and switch" specific chunks one frame versus another for two different point in time imports (e.g.Workflow to extend the chunks of the world imported.Reload and auto apply material sync between other chunks and newly reimported chunk (different to prep materials, as user could have further customized some materials).Reloading without replacement (ie don't delete the previous chunk, but just hide it).Reloading chunks with setting changes (ceiling/floor level, reload as individual separated blocks, etc).exporting to texture folder instead of single texture, export individual blocks, flattening options) Pass forward more of the config options from Mineways (e.g.Deal with (ie remove) intermediate obj files and material proliferation from multiple imports.Import 2D preview image as plane of selected world, which refreshes when changing the bounds of the import before pressing load world.Load config from previous Mineways obj export (reading only metadata atop the file).TBD how this looks, needs more thought, but some ideas: Workflow or tools to let user easily select what region they want to import.Splitting of import regions into chunks, with individual chunk empty parents to re-identify chunks later.Basic implementation inside of Blender (manually specified coordinates, few options).Implement raw loading of worlds into Blender.Pure pythonic proof of concept controlling Mineways on both windows and mac.To my awareness, jmc2obj 1) Does not have an API or headless script control interface like Mineways (this is not a trivial thing to make, I'm lucky Mineways has it!) 2) This is an advanced feature, and supporting multiple exporting systems at once is technically very tricky 3) jmc2obj has not been updated for the latest Minecraft worlds, so can't work right now regardless Implementation steps/milestones Rough order of tasks, and progress Instead of reinventing an entire wheel, MCprep will lean on the existing and still maintained Mineways project. MineBlend? Well, that's a ton of work, and hard to keep up to date, and as soon as this feature is created, users will depend on it heavily and it needs to be stable. Why not natively implement loading of worlds like e.g. Calls to the program will still generate OBJ files which are then imported into blender automatically, seamlessly for the user. How?īy using the scripting feature of Mineways, which is a way to control the application without user interactions. To be able to not just load, but also refresh/reload, and to extend the world in case you later need more imported. To directly load in Minecraft saves without ever leaving Blender.
